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Game aggregator

One API.
A complete casino floor.

Flexrix is a casino game aggregator. Connect once and serve 17,000+ games from 180+ providers through a single integration, a single wallet and a single back office — settled in the currencies your markets actually use.

Flexrix Game aggregator

What is a game aggregator?

A game aggregator is a company that integrates many casino game studios once and then offers all of their content to operators through a single API and a single wallet. Instead of contracting, integrating and reconciling with each studio separately, an operator connects once and receives the whole catalogue, with one balance and one set of reports.

The practical difference shows up in the work you do not have to do. A direct integration means a separate contract, a separate technical integration, a separate report format and a separate support channel for every studio you add. That cost is invisible on the first integration and obvious by the fifth. An aggregator absorbs it: wallet endpoints are written once, the game list comes from one source, and the reports arrive in one format no matter how many studios sit behind them.

What you should ask any aggregator is what it exposes to you beyond the catalogue — whether you can disable a title per market, select the RTP configuration where the studio offers one, define free spins through the API, and pull transaction-level reports. Those capabilities are what separate an aggregator you can operate on from a catalogue you merely rent.

How it works

  1. Connect onceYou implement four wallet callbacks — balance, bet, win and rollback — signed with HMAC. We issue your merchant key, secret and endpoints the same day.
  2. Test end to endLaunch, bet, win, free spins, rollback and reporting run against the sandbox with your own team at the keyboard, against written acceptance criteria.
  3. Go liveThe full catalogue appears in your lobby. Games launch under your brand and your domain, with your own balance behind every spin.
  4. OperateAdd studios, hide titles per market, run campaigns and reconcile daily from the back office — no further integration work on your side.

What the aggregation layer gives you

Seamless wallet

Your balance stays authoritative. Bets and wins are written in real time through HMAC-signed callbacks, idempotent on every retry, so a timeout never pays twice.

One balance, every studio

No wallet to prefund per provider and no float sitting idle across provider accounts. Capital stays in your business.

Free spins and bonuses

Campaign free spins, promo codes and bonus rounds driven from your own system through the API, settled into the same wallet.

Jackpots and tournaments

Network and local jackpots, leaderboards and prize distribution, with the contribution reported as its own line.

Adjustable RTP

On our own-engine catalogue: set the return per game, per provider or per player from the back office, without raising a ticket.

Round history and replay

Every round retrievable with its own record, so a disputed spin is answered from data instead of from memory.

Reporting and reconciliation

GGR by product, provider and game, bonus cost and commission, exportable and reachable by API for your own analysis.

Demo mode

Play-for-fun launches for acquisition pages and review sites, with no wallet calls and no player account required.

Aggregator or direct studio integrations?

Direct deals can win on rate. They lose on everything that happens after the first integration. The honest comparison is total cost, not the headline percentage.

Through an aggregatorDirect with each studio
Integrations to buildOneOne per studio
Wallets to prefundOne balanceOne per provider
Report formatsOneOne per studio
Adding a new studioA configuration changeA contract and a project
Support channelsOneOne per studio
Commercial rateSlightly higher per studioBetter, at volume

In most operations the maths points the same way: direct integration for the handful of studios where your volume concentrates, aggregation for the long tail. We support both, and we will tell you when a direct deal is the better purchase.

Studios in the catalogue

Slots, live casino, game shows, crash, table games and instant wins — with new studios added continuously.

Commercials, stated plainly

From 3% GGR

Revenue share set per product rather than as one blended rate, so your cost follows your actual product mix instead of hiding a cross-subsidy.

No monthly fee

No platform fee and no minimum commitment. A slow month costs you the revenue share and nothing else.

A worked example

Before anything is signed we model the cost on your own projected volumes, with the GGR definition written out, so there is nothing to discover on the first invoice.

Frequently asked questions

What is a game aggregator?

A game aggregator integrates many casino game studios once and offers all of their content to operators through a single API and a single wallet. The operator connects once and receives the whole catalogue, with one balance and one set of reports.

What is the difference between a game aggregator and a platform?

An aggregator supplies the game content and the wallet layer that serves it. A platform adds everything around the games: player accounts, cashier, bonuses, CRM and the back office. Some suppliers sell both; Flexrix provides the aggregation and, where it is needed, the platform around it.

How long does a game aggregator integration take?

If you already run a platform, a seamless wallet integration is normally live in three to seven days. A full turnkey launch from zero takes four to six weeks, where licensing and payments are usually the limiting factor rather than the API.

How much does a casino game aggregator cost?

Revenue share on gross gaming revenue, starting from 3% for our own-engine catalogue and set per product rather than as one blended number. There is no monthly platform fee and no minimum commitment. What matters more than the headline percentage is the definition of GGR in the contract, so we provide a worked example on your own projections first.

Can we adjust the RTP of the games?

On direct studio content, no — the return is fixed by the studio that publishes it. On our own-engine catalogue of more than 5,000 titles, yes: you set the return per game, per provider or per player from your back office, within the limits the market allows.

Do you support regulated markets?

Content availability, certification and permitted configuration differ by jurisdiction, so the catalogue is filtered per market and per brand. Tell us the markets you are licensed for and we will confirm in writing which studios can be served there before you integrate.

Also worth reading

See it before you commit

Tell us your target markets and the products you need. You get a demo account, the full API documentation and a rate built on your numbers — in that order, before any commercial commitment.